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Old Jul 07, 2005, 03:55 PM // 15:55   #1
Lion's Arch Merchant
 
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Default Maybe a stupid suggestion but...

how about a very powerful ability/skill for each job that can only be used like every 2 or 3 hours. We all hate it when u are fighting a boss and ur party members are dropping like flies, so wouldnt it be great if u could do over 300 damage or help ur members with an awsome ability?

It worked well on FFXI so i thought it could be modified to fit Guild Wars

Monk: eg. cant think of a name, but its a massive Heal Party, restores every1 to full health and full mana

Warrior: eg. still no name..., something that makes attacks double the strenght and double the attack speed for say 30 seconds.

Ranger: eg. 1 single shot, cannot be evaded, hits them for 300dmg or something.

Necromancer: eg. Spells do not cost any mp to use for 30 seconds and recharge twice as fast. Or creates an Army of ??? undead (around 6 or 7) for 1 minute.

Mesmer: eg. Use this on a monk, ele, necro or mesmer and it stops them from using any type of magic spells/skills for 30 seconds.

Elementalist: eg. Depending on element u use (choose 1 at the start and that 1 becomes ur default skill, cannot be changed),
Fire - sends a gisnt meteor crashing down damaging them for ... and causes burning for ... seconds,
Water - wave that knocks down enemies and damages them for .....,
Earth - Creates a rock shell around team members nullifying (spelling?) damage for a certain amount of time, or,
Air - Lightning strikes all enemies nearby (in seperate forks, 1 for each ememy (basically cuz it looks cooler) and blinds them for .... seconds



These may all be a little too like FFXI, apart from Elementalist because i made that out of the blue. I think my mesmer 1 is the worst, but Friends is on TV and i couldnt think of any more good ideas.

Tell me what u think eg. Great idea, your a god!, Good idea, nice idea, would like it to be implied, Bad idea, nice thinking but i dont think it could work, or Just walk out the Door, i have never seen such a bad idea in my life.

Enjoy!
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Old Jul 07, 2005, 04:07 PM // 16:07   #2
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Too unbalancing. If a team wanted to go play the tombs for a while. They eventually would run out of the special skills, while new teams coming in would still have them. Since they can't swap mid battle, they would be stuck with a useless skill until they lost.

Bad idea, nice thinking but I don't think it could work.
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Old Jul 07, 2005, 05:28 PM // 17:28   #3
Lion's Arch Merchant
 
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well maybe we dont apply the ability to PVP, only for PVE.
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Old Jul 07, 2005, 05:40 PM // 17:40   #4
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I know... we'll call them Limit Breaks and we'll give the warrior a multihit attack and call it Omnislash. What do you mean that's already been done?! /sarcasm

This is a decent idea for PvE purposes, but it would definately need to be restricted to PvE only. PvP is supposed to be about skill, not the team who still has their uber-skills available. And I might even go so far as to limit their use to once per day.
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Old Jul 07, 2005, 05:42 PM // 17:42   #5
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Quote:
Originally Posted by Erace
well maybe we dont apply the ability to PVP, only for PVE.
PvE is already easy enough anyway
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Old Jul 07, 2005, 05:44 PM // 17:44   #6
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You know, there is a skill that (sometimes) you can only use once every 2 hours or so. It is called the Ressurection Signet
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Old Jul 07, 2005, 07:01 PM // 19:01   #7
Lion's Arch Merchant
 
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yeh but thats for ressurection, i mean a skill specific to ur job. i would love to be able to blast Mursaat away with an arrow? wouldnt u?!

so far no really bad comments
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Old Jul 07, 2005, 07:16 PM // 19:16   #8
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Quote:
Originally Posted by none
PvE is already easy enough anyway
agreed
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Old Jul 07, 2005, 07:18 PM // 19:18   #9
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Really bad idea. I'll give a reason - too easy to all save your big nuke ability to take out bosses, game isn't designed for it, it would either make the game too easy or ludicrously hard bosses unless you brought the uber ability when charged along. Might fit other genres/game setups, but lousy in GW.

Last edited by Epinephrine; Jul 07, 2005 at 07:20 PM // 19:20..
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Old Jul 07, 2005, 07:24 PM // 19:24   #10
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Party Leader: "Oh man, I didn't think UW would be soo hard...does anyone have their 2-hr left?"
Frank the Mesmer: "Yeah, I never use mine."
Rest of party: "USE IT USE IT."
Frank the Mesmer: "Ok guys...that Bladed Attaxe can't cast spells for 30 seconds..."
Bladed Attaxe: "LMAO...noobz."
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Old Jul 09, 2005, 05:37 AM // 05:37   #11
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Quote:
Originally Posted by Epinephrine
Really bad idea. I'll give a reason - too easy to all save your big nuke ability to take out bosses, game isn't designed for it, it would either make the game too easy or ludicrously hard bosses unless you brought the uber ability when charged along. Might fit other genres/game setups, but lousy in GW.
All i can add to this is it is a good idea, but I think you would need to create a game with this as a main component. Sorry, I just don't see how this could ever work in a game..... what about in real life?
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